package com.yanqu.road.entity.activity.hsisland;

import com.yanqu.road.entity.activity.hsisland.data.HsIslandEventData;

public class HsIslandPvpBattleResult {

    /**
     * 是否战胜
     */
    private boolean winFlag;

    /**
     * 击败几个
     */
    private int winNum;

    /**
     * 事件
     */
    private HsIslandEventData eventData;

    /**
     * 奖励
     */
    private HsIslandReward hsIslandReward;

    public boolean isWinFlag() {
        return winFlag;
    }

    public void setWinFlag(boolean winFlag) {
        this.winFlag = winFlag;
    }

    public int getWinNum() {
        return winNum;
    }

    public void setWinNum(int winNum) {
        this.winNum = winNum;
    }

    public HsIslandEventData getEventData() {
        return eventData;
    }

    public void setEventData(HsIslandEventData eventData) {
        this.eventData = eventData;
    }

    public HsIslandReward getHsIslandReward() {
        return hsIslandReward;
    }

    public void setHsIslandReward(HsIslandReward hsIslandReward) {
        this.hsIslandReward = hsIslandReward;
    }
}
